Testing The Entity Selector Type | MCreator
In this video, I explained how to test for what entity the player kills and apply a status effect to the player once the entity is dead. I also covered how to test for the entity selector to know what entity is for the source entity or target/event entity using the print procedure block.
► CHAPTERS
0:00 - Intro
0:04 - A basic procedure
4:05 - Testing in-game
5:05 - Testing source entity and event/target entity
5:49 - Clearing console
5:58 - Checking console
7:18 - Watch Next
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