Testing The Witcher streaming with Nvidia Shadowplay
So with the recent update to the Geforce Experience software, Shadowplay can now stream directly to Twitch. I decided to check out the quality. Now obviously the prospect of a capture/streaming system that has no impact on a game or systems performance is very appealing. However does it work in practice? Well from my experience with this video, the actual capture process is simple, one button press in game to start broadcasting, same button again stops the process. Playing the game I didn't notice any performance issues and that's with everything set to max or high level for the graphics options. However when I watched the video back afterwards I discovered the downside to the Feature as it is now. Basically the quality of the outputted video or stream isn't as good as what you are seeing in game. In fact I'd go so far as to say using my existing capture and streaming methods produces a better end result for actual video quality. I am however interested to see how this feature improves in the future as Nvidia update the software further. I'd also be interested to here feedback from other Gamers, with different hardware and whether that has an effect on the quality about. I'm using a GTX 650 Ti GPU at present and was wondering if users with new more high powered GPUs see any quality gains?
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The Witcher Statistics For CWATTYESOGamingForFun
There are 257 views in 1 video for The Witcher. Less than an hour worth of The Witcher videos were uploaded to his channel, less than 0.03% of the total video content that CWATTYESOGamingForFun has uploaded to YouTube.