TF2 Exploit - Re-Teleportation (Spawning in Teleport Exits) [PATCHED]

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Team Fortress 2
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Duration: 5:59
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Why teleport to your friendly ol' engineer when you can travel strait to those pesky enemy's!



This was a TF2 exploit I personally found. I looked around for any evidence of this previously existing in Team Fortress 2 in the past publicly but no information was found regarding such thing. I also talked with close exploit finders who also did not know of its existence so this would be first hand of it ever being publicly announced if anyone else has ever found it before. There is a secret to how this could be done otherwise but it's hidden for possible future use. Maybe you can figure it out?



Exploit Information:
This exploit involves you activating a teleporter, switching classes or teams then respawning before it actually teleports you. If done correctly you will be sent to the exit of a teleporter as something other than what you previously are. To do this, bind a command using console to do this: bind "[KEY]" "autoteam; joinclass [CLASSNAME];", for example to join Heavy, you would need "autoteam; joinclass heavyweapons;" bound. Once bound, wait for a valid slot to join the other team, enter a teleporter and press the bound key before you are sent to the exit. This has to be done on Community servers with the tag "norespawntime" to allow you to switch classes during death. If you are on RED team, the teams can match in numbers of players and still work, if you are on BLUE team, you need to wait until it's 1+ player above RED.



Who are these wonderful people helping me/I am helping?:
T.A.G. (https://www.youtube.com/channel/UCEI-atrv3lNdAEcO2f01Xdg)
Delfy (https://www.youtube.com/user/Delfy123123)



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