TF2 Map Gameplay: Sunshine (Control Point)
Sunshine is a community contributed map made by Phi. It is competitive focused, and was designed with 6v6 in mind. It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. It is currently played in ESEA, ETF2L, and UGC. Contrary to what some believe, Sunshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid.
Sunshine was made an official map in the Meet Your Match Update, and a Halloween version of the map was released with the Scream Fortress 2015 update, under the name Sinshine.
Locations
Control Point 3
Belltower: The belltower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire.
Tertiary Spawn: There is a third spawn on both sides of the belltower. The spawn becomes available upon capture of Control Point 2 or 4.
Control Point 2 & 4
Lighthouse: Both teams have a team-colored lighthouse that serves as the second and fourth control point.
Sniper Platform: Behind the lighthouse is a platform that can be used as a watchpoint for Snipers.
Secondary Spawn: There is a secondary spawn by the right of the lighthouse. The spawn becomes available upon capture of Control Point 3.
Control Point 1 & 5
Spawn: The spawnroom has two exits on the left and right. In the center is one way glass so you can see where the enemy is.
Missile Platform: The platform holds the first and fifth control points. They're protected by the missile launcher and a wall, but is exposed on the sides.
Corridors: The corridors to the control point have an underground alternate path. #TeamFortress2 #TeamFortess #Gameplay #Walkthrough #Playthrough #Scout #Soldier #Pyro #Demoman #Heavy #Engineer #Medic #Sniper #Spy #ControlPoint #CaptureTheFlag #Attack #Defence #Payload #Arena #Robots #MannVsMachine
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