TFC's Track Tutorial Part 7 - Track Progress, Braking & Acceleration Bumps & Roughness

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Published on ● Video Link: https://www.youtube.com/watch?v=_E4NShwJE1M



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Tutorial
Duration: 27:16
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If You Missed It:
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TFC's Track Tutorial Part 1 - Intro & Example Track
https://youtu.be/Y57JuSNLB1w
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TFC's Track Tutorial Part 2 - Real World Data & Imagery Into Game
https://youtu.be/3cZtC2TC130
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TFC's Track Tutorial Part 3 - Sculpting Track Path & Elevation
https://youtu.be/w36aEZyl8lY
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TFC's Track Tutorial Part 4 - Mapping Image For Masks & Testing
https://youtu.be/Iw3gcIwY66U
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TFC's Track Tutorial Part 5 - Texture Masks, Tiles, HMF & THT Files
https://youtu.be/z-HggVPBlB4
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TFC's Track Tutorial Part 6 - L3DT Techniques: Track, Off Track, Berms & Jumps
https://youtu.be/1pSY3Msj5LY

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Welcome to my track tutorial series. Hopefully these tutorials will help you get involved in making tracks, and if you already are hopefully you'll be interested in some of my methods. Over the series I'll be making a replica of Maggiora, the MXGP version (2015-ish). I'm going to cover importing replica terrain, using L3DT, using GIMP, using the MXB track tools and also how to get your track into Blender and how to get your objects out. Please subscribe to my channel to keep up to date and please like if you've enjoyed this video or found it useful.

Part 7 - In this part we'll be covering heightmap development, braking and acceleration bumps and roughness techniques.

If you've found my tutorial series useful, enjoy my custom content and want to contribute, please feel free to donate. I do all this for free but obviously it takes a lot of time.

STUFF YOU WILL NEED:
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Tangram Heightmapper - https://tangrams.github.io/heightmapper/
Notepad++ - https://notepad-plus-plus.org
L3DT - http://www.bundysoft.com/L3DT/
GIMP - https://www.gimp.org
MXB Example track & track tools - http://forum.mx-bikes.com/index.php?t...

INDEX:
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00:49 - Part 1 - Heightmap Recap and Overview
04:08 - Part 2 - In Game Preview
06:16 - Part 3 - Braking & Accel Bumps (Raise Brush)
19:42 - Part 4 - Roughness (Perlin Noise)
24:16 - Part 5 - In Game Results
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You can buy me a beer here: http://paypal.me/IkeStaines







Tags:
MX
Bikes
MX Bikes
PiBoSo
Track Creation
Track Tutorial
Track Making
Creation
Making
Tutorial
Custom
Custom Track
Motocross
Supercross
Game
SX
L3DT
Heightmap
Texture
Texturing
Elevation
Google Earth
Blender
Track Tools
FBX2EDF
3d
Model
Object
Maggiora