TFC's Track Tutorial Part 8 - Advanced Texturing: L3DT Texture Brush, Heightmap Adjustment & Tiles
Download Current Build: https://mega.nz/#!lk0iCQRD!OTVUaQOZlK3n6M3j-LeTpH-iebm3lyYXiVbaVYFJOQo
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If You Missed It:
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TFC's Track Tutorial Part 1 - Intro & Example Track
↪ https://youtu.be/Y57JuSNLB1w
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TFC's Track Tutorial Part 2 - Real World Data & Imagery Into Game
↪ https://youtu.be/3cZtC2TC130
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TFC's Track Tutorial Part 3 - Sculpting Track Path & Elevation
↪ https://youtu.be/w36aEZyl8lY
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TFC's Track Tutorial Part 4 - Mapping Image For Masks & Testing
↪ https://youtu.be/Iw3gcIwY66U
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TFC's Track Tutorial Part 5 - Texture Masks, Tiles, HMF & THT Files
↪ https://youtu.be/z-HggVPBlB4
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TFC's Track Tutorial Part 6 - L3DT Techniques: Track, Off Track, Berms & Jumps
↪ https://youtu.be/1pSY3Msj5LY
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TFC's Track Tutorial Part 7 - Track Progress, Braking & Acceleration Bumps & Roughness
↪ https://youtu.be/_E4NShwJE1M
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Welcome to my track tutorial series. Hopefully these tutorials will help you get involved in making tracks, and if you already are hopefully you'll be interested in some of my methods. Over the series I'll be making a replica of Maggiora, the MXGP version (2015-ish). I'm going to cover importing replica terrain, using L3DT, using GIMP, using the MXB track tools and also how to get your track into Blender and how to get your objects out. Please subscribe to my channel to keep up to date and please like if you've enjoyed this video or found it useful.
Part 8 - In this part we'll be looking at advanced texturing techniques using the L3DT 3D texture brush, updating the heightmap to match, and adjusting masks and texture tiles in GIMP.
If you've found my tutorial series useful, enjoy my custom content and want to contribute, please feel free to donate. I do all this for free but obviously it takes a lot of time.
STUFF YOU WILL NEED:
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Tangram Heightmapper - https://tangrams.github.io/heightmapper/
Notepad++ - https://notepad-plus-plus.org
L3DT - http://www.bundysoft.com/L3DT/
GIMP - https://www.gimp.org
MXB Example track & track tools - http://forum.mx-bikes.com/index.php?t...
INDEX:
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02:19 - Part 1 - Image Setup
05:18 - Part 2 - Texture Brush 3d
12:42 - Part 3 - Texture Brush 3d Workflow (Sped Up)
17:15 - Part 4 - Paths & Cuts (Grass Mask)
19:28 - Part 5 - Paths & Cuts Workflow (Sped Up)
22:42 - Part 6 - Heightmap Adjustment
31:56 - Part 7 - Heightmap Adjustment Workflow (Sped Up)
35:41 - Part 8 - Mask Work In GIMP
51:36 - Part 9 - Repeating Textures
01:04:50 - Part 10 - Mask Tips & Tricks
01:26:42 - Part 11 - Finishing Touches
01:46:53 - Part 12 - In Game Result
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