TFC's Track Tutorial Part 5 - Texture Masks, Tiles, HMF & THT Files
If You Missed It:
---------------------------------------------------------------------------------------------
TFC's Track Tutorial Part 1 - Intro & Example Track
↪ https://youtu.be/Y57JuSNLB1w
---------------------------------------------------------------------------------------------
TFC's Track Tutorial Part 2 - Real World Data & Imagery Into Game
↪ https://youtu.be/3cZtC2TC130
---------------------------------------------------------------------------------------------
TFC's Track Tutorial Part 3 - Sculpting Track Path & Elevation
↪ https://youtu.be/w36aEZyl8lY
---------------------------------------------------------------------------------------------
TFC's Track Tutorial Part 4 - Mapping Image For Masks & Testing
↪ https://youtu.be/Iw3gcIwY66U
---------------------------------------------------------------------------------------------
Welcome to my track tutorial series. Hopefully these tutorials will help you get involved in making tracks, and if you already are hopefully you'll be interested in some of my methods. Over the series I'll be making a replica of Maggiora, the MXGP version (2015-ish). I'm going to cover importing replica terrain, using L3DT, using GIMP, using the MXB track tools and also how to get your track into Blender and how to get your objects out. Please subscribe to my channel to keep up to date and please like if you've enjoyed this video or found it useful.
Part 5 - In this part we'll be taking a proper look at how masks, tiled textures and SHD Files with normal and specular maps work. We'll be building our HMF and THT files with our custom texture tiles, normal maps and texture masks where required.
If you've found my tutorial series useful, enjoy my custom content and want to contribute, please feel free to donate. I do all this for free but obviously it takes a lot of time.
STUFF YOU WILL NEED:
---------------------------------------------------------------------------------------------
Tangram Heightmapper - https://tangrams.github.io/heightmapper/
Notepad++ - https://notepad-plus-plus.org
L3DT - http://www.bundysoft.com/L3DT/
GIMP - https://www.gimp.org
MXB Example track & track tools - http://forum.mx-bikes.com/index.php?t...
INDEX:
---------------------------------------------------------------------------------------------
01:27 - Part 1 - How Masks Work In Game
04:56 - Part 2 - How I Organise Masks
09:51 - Part 3 - How HMF & THT Files Work
11:45 - Part 4 - Building Our HMF & THT
15:55 - Part 5 - SHD Files & Normal Maps
21:08 - Part 6 - Texture Masks
---------------------------------------------------------------------------------------------
You can buy me a beer here: http://paypal.me/IkeStaines