TFC's Track Tutorial Part 3 - Sculpting Track Path & Elevation
If You Missed It:
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TFC's Track Tutorial Part 1 - Intro & Example Track
↪ https://youtu.be/Y57JuSNLB1w
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TFC's Track Tutorial Part 2 - Real World Data & Imagery Into Game
↪ https://youtu.be/3cZtC2TC130
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Welcome to my track tutorial series. Hopefully these tutorials will help you get involved in making tracks, and if you already are hopefully you'll be interested in some of my methods. Over the series I'll be making a replica of Maggiora, the MXGP version (2015-ish). I'm going to cover importing replica terrain, using L3DT, using GIMP, using the MXB track tools and also how to get your track into Blender and how to get your objects out. Please subscribe to my channel to keep up to date and please like if you've enjoyed this video or found it useful.
Part 3 - In this part we'll be sculpting our heightmap to reflect real world elevation data using Google Earth. You might not have to do this depending on your track but we definitely have to. We'll be getting the data from Google Earth and using L3DT to sculpt it, then we'll test it out in game at the end.
If you've found my tutorial series useful, enjoy my custom content and want to contribute, please feel free to donate. I do all this for free but obviously it takes a lot of time.
STUFF YOU WILL NEED:
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Tangram Heightmapper - https://tangrams.github.io/heightmapper/
Notepad++ - https://notepad-plus-plus.org
L3DT - http://www.bundysoft.com/L3DT/
GIMP - https://www.gimp.org
MXB Example track & track tools - http://forum.mx-bikes.com/index.php?t...
INDEX:
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00:52 - Part 1 - Real World References
15:25 - Part 2 - Sculpting @ X2 Speed
37:46 - Part 3 - Results & Testing
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You can buy me a beer here: http://paypal.me/IkeStaines