TFC's Track Tutorial Part 2 - Real World Data & Imagery Into Game

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Published on ● Video Link: https://www.youtube.com/watch?v=3cZtC2TC130



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Duration: 37:32
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If You Missed It:
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TFC's Track Tutorial Part 1 - Intro & Example Track
https://youtu.be/Y57JuSNLB1w
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Welcome to my track tutorial series. Hopefully these tutorials will help you get involved in making tracks, and if you already are hopefully you'll be interested in some of my methods. Over the series I'll be making a replica of Maggiora, the MXGP version (2015-ish). I'm going to cover importing replica terrain, using L3DT, using GIMP, using the MXB track tools and also how to get your track into Blender and how to get your objects out. Please subscribe to my channel to keep up to date and please like if you've enjoyed this video or found it useful.

Part 2 - In this part we'll be fetching real world height data and satellite imagery from Google Earth and Tangram Heightmapper. We will find out the correct scale to make this track 1:1 in game and input that into our track config files. Then we'll take a look at the track in L3DT then get it in game to check it out.

If you've found my tutorial series useful, enjoy my custom content and want to contribute, please feel free to donate. I do all this for free but obviously it takes a lot of time.

STUFF YOU WILL NEED:
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Tangram Heightmapper - https://tangrams.github.io/heightmapper/
Notepad++ - https://notepad-plus-plus.org
L3DT - http://www.bundysoft.com/L3DT/
GIMP - https://www.gimp.org
MXB Example track & track tools - http://forum.mx-bikes.com/index.php?t...

INDEX:
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1:08 - Part 1 - Folders & Files
3:11 - Part 2 - Real World Heightmap Data
13:50 - Part 3 - Heightmap Scale for MXB
19:24 - Part 4 - Adding HQ Image
24:03 - Part 5 - L3DT Importing
29:39 - Part 6 - L3DT Exporting
30:36 - Part 7 - HMF & THT Files

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You can buy me a beer here: http://paypal.me/IkeStaines







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MX Bikes
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