The 25 part 7 : Smoking out some Mechanoids : Rimworld Max Difficulty
A better day by far, mostly because the empire never attacked us. We did get hit by pirates and Mechanoids but considering the weapons and resources we have available it was only a little difficult to overcome them. More expansion and two new recruits with a third on the way. I am beginning to have hope, so I'm sure Casandra will take that from me soon enough.
"The25" rules
Whatever difficulty you are comfortable with or maybe a little more.
Commitment mode, map seed "The25"
No mods that change game balance.
Cant re-roll starting pawns but you can choose any of the available 8.
Pick any location to settle you like, you cannot ever run from this tile.
Recruit pawns until you have hit a total of 25, dead pawns count towards the total, you cannot recruit more than 25.
Once you hit 25 not before, start the mission to get off the planet, reactor, escape ship, royal mission, whichever you want.
You get one points for every pawn you get off the planet alive and one point for every season under 25 it takes you to get off the planet.
You get -1 point for every season over 25 it takes you to get off the planet, the first season is season 0. It only becomes a new season when the date of the 6th hits, so you can be 10 seasons and 14 days in and that still counts as 10 seasons.
https://www.patreon.com/FrancisJohn
Credits song - Dan Lebowitz - Surrender
Mods:
Replace Stuff
Numbers
RimHUD
Dubs Mint Minimap
Camera+
Color Coded Mood bar
Defensive Positions
FSF Complex Jobs
Allow Tool
Show Draftees Weapon
Achtung!
RPG Style Inventory
Dubs Mint Menus
Quick Stockpile Creation
Simple Search Bar
Heat Map
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