The Abusive Monetization Practices of FOMO | Critical Thought, Game Design Talk VIDEO
For this critical thought, I wanted to spend some time talking about the fear of missing out, or FOMO, and how this is one of the most profitable, and abusive, monetization strategies that games can use.
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#gamedesign #monetization, #mobile
BOOKS I'VE WRITTEN ON GAME DESIGN:
Game Design Deep Dive: Horror --
https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749
Game Design Deep Dive: Roguelikes -- https://www.routledge.com/Game-Design-Deep-Dive-Roguelikes/Bycer/p/book/9780367638191
Game Design Deep Dive: Platformers -- https://www.crcpress.com/Game-Design-Deep-Dive-Jumping-Platformers/Bycer/p/book/9780367211387
20 Essential Games to Study: -- https://www.crcpress.com/20-Essential-Games-to-Study/Bycer/p/book/9781138341456
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I'm Josh Bycer and I run the site Game-Wisdom, where I examine the art and science of games. Here on Youtube, I put out a variety of videos that consists of let's plays, examinations and more.
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