The Adventures Of Batman & Robin (USA /EUR) (Megadrive / Genesis / Gameplay #0020)

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Story
Batman and Robin must stop Mr. Freeze, who plans to freeze Gotham City. In order to keep the duo busy, he also frees the Joker, Two-Face and the Mad Hatter, each one with their own agenda. The Joker celebrates his birthday wreaking havoc in Gotham and stealing diamonds, Two-Face tries to take over the city from above, and Mad Hatter is creating a robot army in his surreal lair.

Gameplay

Batman's rogues gallery
The game is a run-and-gun platformer. Players can choose to play as Batman or Robin; in two-player games, one player is Batman and the other is Robin. Both characters play identically. They progress through linear stages where they must defeat throngs of enemies before fighting a boss at the end. Characters are moved with Left or Right and crouch with Down. The characters can jump with B. While in mid-air, they can perform a flying jump kick by pressing B again or perform a downward kick by pressing Down+B. The flying jump kick covers more distance than a regular jump and can be used to jump farther. They can grab on to certain ledges or platforms by pressing Up+B and then swing across them with Left or Right. They can jump on to the platform while hanging from it by pressing B again, and they can jump off the platform while on top of it by pressing Down+B.

The characters can attack with A or C, which can be held for continuous fire. Attacking close to an opponent results in punches or kicks, while attacking from afar results in a projectile attack. The characters are rooted in place while firing and cannot shoot and walk at same time. Instead, the player can aim in any of the eight directions while firing using the D-Pad (similar to the fixed shot stance of Gunstar Heroes). Characters can shoot while jumping or hanging from a platform. They can also fire while crouching but must crouch first; the character stays standing or crouching as long as the fire button is held. When not firing a projectile, a charge bar charges up for a super shot that does more damage and penetrates multiple targets. The player can choose between three projectile weapons by collecting Weapon Disks of the corresponding color. The weapon level is upgraded, up to six times, each time a Weapon Disk of the same color is collected. Weapon levels are shared between the weapons.

In the jetpack segments, the D-Pad moves the character around in any direction and aims. A, B, and C all fire. The direction of fire is maintained as long as the fire button is held.

Each character has a health meter consisting of sixteen points, which loses points whenever the character takes damage from enemy attacks. If the character runs out of health points, the player loses a life on the next hit. The player's weapon is reset to baseline strength after losing a life. If the player runs out of lives, the game can only be continued if there are credits remaining. The game starts with six credits by default, though this number can be decreased in the options. The game supports two-player cooperative play. The second player can join the game at any time by pressing START , except during a boss fight. Players have separate lives but share credits, and joining the game uses a credit.







Tags:
The Adventures of Batman & Robin
Sega Mega Drive
Sega Genesis
Batman
Robin
DC Comics
video game
gameplay
retro gaming
action
platformer
superhero
Gotham City
Joker
Penguin
Sega
16-bit
gaming
gaming community
classic
nostalgic
side-scrolling
crime-fighting
arcade
gaming history
Sega classics
1990s
Sega Mega Drive/Genesis
Batmobile
Batcave
comic book
animation
Dark Knight
Gotham villains
Sega gaming
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