The Age of Decadence: Refugee Helper! | #5

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Thank you for checking out our Age Of Decadence Playthrough! This is Part 5! I hope we can keep this one up as it could be long! Age Of Decadence is available on Steam if you were interested. Also Subscribe to our channel for more episodes!

The Age of Decadence is a pseudo-isometric 3D turn-based role-playing video game for Microsoft Windows by Iron Tower Studio, led by the pseudonymous "Vince D. Weller". Set in a low-magic, post-apocalyptic world inspired by the fall of the Roman Empire, The Age of Decadence aims to return to the 'golden era' of role-playing games by emphasizing choices and consequences and providing a comprehensive skill set, multiple solutions to quests, and extensive dialogue trees.

The story of The Age of Decadence explores several themes: the dangers of a post-apocalyptic world, the thin line between historical fact and fiction, and the competition among political factions.

According to the Imperial Scrolls, the wicked kingdom of Q'antaar and the Empire were locked in a bloody magical war that devastated much of the known world. Each side called upon powers both arcane and divine, summoning Gods and other beings of immense power, whose contest ultimately destroyed both sides. Cities of the once glorious Empire lay in ruin, and bodies of the dead were strewn across the land. Centuries later, the world still suffers from the shadow of civilization's collapse. Where there once was unity, there are now factions struggling for dominance in the ruined world. Where there was once knowledge, there is ignorance of both science and magic. Where there was once chivalry and honor, there is only pettiness and betrayal. And it is in this uneasy divided land of myth and fable that the player discovers an ancient map offering a hint to the Empire's true past.

The player's character has an active role in shaping the plot of The Age of Decadence, which is nonlinear. The world reacts dynamically to the player's actions. Players can choose from among seven factions, play them off against each other, or even reject them all. The game is purported to have seven endings, only two of which involve mortal combat.

The Iron Tower Studio team started work on the game in March 2004. The team is developing for Microsoft Windows using the Torque video game engine. They plan to port the game to OS X and Linux, which Torque 3D also supports, unless they "run into serious problems with Torque". Software releases began with a combat demo in December 2009. Two later releases of the combat demo fixed bugs and addressed issues like game balance. In March 2012, Iron Tower Studios released a public beta (version 0.8.6) of the game which is feature-complete except for Alchemy but only has one town.

In January 2013, Valve Corporation announced that The Age of Decadence had been selected for advancement through the Steam Greenlight program. The game was released on October 14, 2015.







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