The Amazing Spider-Man - Commodore 64 - longplay
The plot involves Spider-Man's wife, Mary Jane, being kidnapped by Mysterio. To save her, Spider-Man must navigate through various environments and puzzles divided into separate acts, representing Mysterio's obsession with film. The various rooms are often parodies of film genres.
In December 1990 issue of British gaming magazine The One, Rick Yapp from Oxford Digital Enterprises was interviewed about The Amazing Spider-Man's development.
Yapp explained how platforming was added during the development stage of the game and it was not included in its original design: "The platform idea wasn't part of the original brief. It just seemed to fit in quite nicely with the ability to swing on webs properly. And we thought a straight beat 'em up was a bit boring for someone of Peter Parker's intelligence".
Yapp also added that Spider-Man's sprite was downscaled to make room for more animations: "The reason we've done that is that we can have a massive animation table in there. Because he can be shown in all orientations, such as walking along ceilings and crawling up walls, there's 256 frames of animation just for the Spider-Man sprite".
Helicopter glitch longplay: • Video
Many many many many many thanks to minotaurus for playing this long & frustrating maze game!
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
If you want to contribute please let me know!
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