Dragonsden - Commodore 64 - longplay (6 loops)

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Published on ● Video Link: https://www.youtube.com/watch?v=9nPTj1HNDHE



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You can actually play this game with another human player: during the demo mode you can choose whether one or two players will take part in the game by moving the joystick in port 1 to the right. (Display on the upper right changes from "High" to "Pl 2").

You start with three knights. If one knight should meet its maker, his resurrection will happen at the place he died.
Bonus knights are awarded at 10.000, 50.000 and 100.000 points.
Touch the birds at the entrance to the mountain only with the hoofes.
In the tunnel only bats can be eliminated, spears and other animals need to be avoided.

Many many many thanks to minotaurus for playing this early Commodore 64 game.
Let's read some infos written by him:

Originally released on a 16kb cartridge.
The game has 4 game phases for each loop:

Phase 1: "trigger" those pterodactyls only when they're reds, being careful not to get touched by the "triggered and flying" ones.
This phase has the peculiarity of having multiple backgrounds, meaning you can play it during the day (blue sky), at night (blue sky), at even more night (black sky) and at dawn (gray sky)

Phase 2: haunted corridor, you have to avoid spiders, "sharp fans", bats and, near the end, arrows shooted depending on where you're on the screen in that moment (high or low)

Phase 3: here you have to eliminate the red bats that "trigger" the hatching of the dragon egg.

Phase 4:fight with the dragon. Unpredictable patterns each time..the more you go on the more "unknown" it becomes, frustrating.

After each loop there is an ending scene (there will be a total of 5 different ones, then they will repeat).
The difficulty increases as you complete the loops, until the game seems to be at the maximum difficulty once reached the eighth/ninth loop.

This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!

#retrogaming