Randoom Acient Stones - Commodore 64 - longplay

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Published on ● Video Link: https://www.youtube.com/watch?v=nV6Nj7MPlJk



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In the farthest reaches of earth and time, the sacred temples, erected with ancestral stones, safeguard the arcane whisper of life itself. A secret as ancient as the stars. Their guardians, the invincible Sentinels, forged in the forge of eternity, protect this mystery with endless zeal. However, an adventurer of bold spirit discovered their only weakness: the radiance of their color.
Embark upon an epic odyssey, traverse the sacred temples, reduce the Sentinels to dust, claim the Ten Vital Keys, and unveil the secret that lies beyond the veil of fate!

More infos here!
https://dozznar.itch.io/randoom-ancient-stones

There's also a prequel, Randoom: coming soon

Many many many many thanks to minotaurus for this longplay!
What he said about this game?
"You can continue up to 3 times.
A prequel was released few years earlier.
The game is in cartridge format (368 KB, versus the previous game's roughly 25 KB) with more detailed graphics.
Backgrounds remember some Pang scenes and music seems a reference to other video games (Aztec Challenge in Mexico), artists (Jean-Michel Jarre with Oxigene in the last level, the moon), or even movies (Braveheart, but I'm not 100% sure about this one).
The gameplay is excellent; I'd recommend trying it yourself!
Sometimes white enemies have the exact same patterns as the colored ones, and as a result, they seem practically glued together, following the exact same pattern, preventing to be captured.
You can't do much if not waiting some (long) time, or even losing a life to "reset" the level (I called this the "enemy shield situation" :D)."

This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)

If you want to contribute please let me know!

#retrogaming