The Ascent - First Time Playing It! - PS5 - Live Stream

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hello, everyone's welcome to my channel. My name is adrian. In this channel, you will see me playing all types of games from ps5. I do daily live streams. I am on the PS5. i am autistic person and I Decided to start a new YouTube gaming channel because I love playing games and I'm 28 years Polish autistic man living in uk since age of 13 year's, and I have over 1k games on my PlayStation 5 and I be playing old games and new games when they get released on ps5, want make friend's enjoy playing games with you people around the world, talking and Laughing with you on my live stream in the chart, help get me to 1k subscribers, thanks for watching me Polish Autistic Gaming

The Ascent is a cyberpunk-themed action role-playing video game developed by Swedish indie game studio Neon Giant and published by Curve Digital for Microsoft Windows, Xbox Series X/S and Xbox One on 29 July 2021. It was developed using Unreal Engine 4 by a team of 12 people and is Neon Giant's debut in the industry. Wikipedia
Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and Series S, Xbox Cloud Gaming, Microsoft Windows
Developer: Neon Giant
Genres: Shooter Video Game, Cyberpunk, Action role-playing game, Narrative, Indie game, Adventure game
Initial release date: 29 July 2021
Mode: Multiplayer video game
Composer: Paweł Błaszczak
Publisher: Curve Games

The Ascent is a cyberpunk-themed action role-playing video game developed by Swedish indie game studio Neon Giant and published by Curve Digital[3] for Microsoft Windows, Xbox Series X/S and Xbox One on 29 July 2021. It was developed using Unreal Engine 4 by a team of 12 people and is Neon Giant's debut in the industry.[4] The game received positive reviews from critics upon its release, with praise for its visuals, combat, and soundtrack, but criticism for the emphasis on grinding.
Gameplay

The Ascent is presented from an isometric view overlooking the character(s). It is a twin-stick shooter. It includes the ability to aim both high and low on enemy targets, allowing the player to differentiate between shooting enemies closer or further away. This mechanic is key to the game's cover system, allowing the player to aim at enemies over the top of the props in the environment. The player can fully customize their character's appearance, and can augment their character with cyberware upgrades to get new skills and abilities. Players have an upgradeable cyberdeck device, which they can use to gain access or "hack" into previously locked areas and loot certain chests.[5]

The game features a destructible environment that reacts to the player's actions, such as bullet impacts, skill powers and explosions. A fast travel system is implemented in the game via a built-in subway system and paid taxi, allowing the player to travel vast distances in-game quickly. It is an open world game that IGN described as having "essentially no loading screens".[6] Defeating enemies allows the player to collect loot of various rarities. Items can be obtained by completing missions, exploring the world or purchasing them from vendors with in-game currency.[5] The gameplay modes include single-player, local co-op and online co-op with a maximum of 4 players.

Development

The Ascent is developed by Neon Giant, a team of 12 people.[8][9] On 28 June 2018, it was announced that Epic Games had awarded Neon Giant one of 37 developers grants based on their work on an unannounced title set in a "brand new cyberpunk world". For which they received between $5,000 and $50,000 to help progress the project.[10] In around May 2019, Neon Giant had struck a deal with Microsoft. Creative director Tor Frick said that they (Microsoft) were "immediately very excited" about what they had made in its early development stage.[9] The game was developed using Unreal Engine 4.[11]

The game's inspiration came from 2000 AD comics as well as the Robocop series.[12] The release of Cyberpunk 2077 around the same time proved somewhat frustrating for the team as the two game's world feature several similarities although Neon Giant was unaware of these until late into development. The team at one point considered previewing more of their game than they planned, just to prove that they were not copying CD Projekt.[12]

The Witcher and Dying Light composer Paweł Błaszczak wrote the score for The Ascent.[13] The original soundtrack has a runtime of just under two hours (114 minutes) and consists of 30 tracks. The soundtrack features original music from numerous licensed artists, such as Maximum Love.[14]




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Astral Ascent Statistics For Polish Autistic Gaming

Polish Autistic Gaming currently has 32 views spread across 1 video for Astral Ascent. His channel published less than an hour of Astral Ascent content, less than 0.16% of the total video content that Polish Autistic Gaming has uploaded to YouTube.