The Audio Implementation Arms Race: Implementation as a Weapon -Sally-Anne Kellaway
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In the realm of game audio the race to make interactive and adaptive audio implementation accessible to the entire game development team is on. Developers of game engines and audio middleware solutions are making their products more accessible to wider markets by including more tools and UI improvements for absolute beginners and audio professionals alike.
Sally Kellaway talks about the current challenges this movement poses to game audio professionals, and illustrate the value in extending a sound design skill base to take command of this element of the audio pipeline.
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