The Bad Place Deathmatch the Third (Quake 64 on Quake Rerelease)

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Published on ● Video Link: https://www.youtube.com/watch?v=Ivcbe2e1Rs0



Quake
Game:
Quake (1996)
Duration: 5:06
33 views
4


Quake Rerelease: https://store.steampowered.com/app/2310/
Doom 64 Discord: https://discord.gg/Ktxz8nz

Quake 64 on the N64 did have a deathmatch mode, but it was only two player and not online. With the Quake Rerelease, we were able to play Quake 64 deathmatch online with up to 16 players, both for the very first time! Below I will share links on how we did this. But first this video features these lovely people:

Justan / Joost: https://twitter.com/antico_justan
United VirusX: https://twitter.com/United_VirusX
Jetx_121: https://twitter.com/121Jetx
quasiotter: https://twitter.com/oliverblueberry
Immorpher: https://twitter.com/immorpher64

Normally the Quake Rerelease won't let you play Quake 64 in multiplayer, however if a PC player is hosting they can use console commands to load it for multiplayer action. This video describes how it is done: https://youtu.be/3zmHd7hjGDc

Also for multiplayer, you are limited to 4 players in COOP and 8 players in deathmatch for the Rerelease. Now there is a patch which raises both limits to 16! Only the host needs this patch and you can get it here: https://github.com/jpiolho/QuakePatches/releases

Finally Quake 64 on the Rerelease can look blurry. This is for two reasons, first the Quake 64 textures were shrunk in size to fit on the cartridge, thus they are less detailed. Secondly, there is a screen filter on the Rerelease which blurs the image a bit. On the N64, Quake 64 was rendered at 16 bit color mode (32 colors per color channel) in low resolution which produced color bands that interestingly added structure to the textures. On top of that Quake 64 applied a N64 "dither filter" which added some grain to the color bands and a bit of vaseline-like blurriness. To replicate this, I turn off the screen filter and I add my own shader (Bandither) via ReShade. My shader allows you to have partial color banding (at the exact 16 bit color level) with some dither and apply lower resolutions. Then with the YouTube's compression algorithm it adds that N64-like blurriness. Here is the link to my shader and the settings I used: https://github.com/Immorpher/Bandither/releases/

Color Levels: 31 (16 bit total)
Banding Curve: 0.01
First Dither: Bayer 8x8
Second Dither: Motion Noise
Dither Blend: 0.2
Dither Amount: 0.5
Pixel Size: 3







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There are 16,698 views in 187 videos for Quake. His channel published over 2 days worth of content for the game, roughly 17.66% of Quake content that Immorpher has uploaded to YouTube.