The Bard's Tale, playthrough part 9
Continuing with our play through of this great classic action game on the Playstation 2.
Unlike the turn-based, first-person view of the classic Bard's Tale games, this game is in a 3D environment with the player watching the only controllable character from an overhead vantage point. It is better described as an action-adventure game than a traditional role-playing video game (i.e. there are no character classes or inventory management).
The player's character, The Bard, has magic and weaponry at his disposal to complete the task. The more the player accomplishes, the better his skills will become. The appearance and gameplay is much the same as the Baldur's Gate: Dark Alliance series, which shares the same graphics engine.
In game dialog uses a "snarky or nice" system that allows the player to change the outcome of many situations by deciding how they want to respond. The player doesn't know exactly what the bard will say, but must choose between two labeled buttons. Some choices, such as being snarky to the dog at the beginning of the game, have game-lasting consequences. The first decision is whether to be nice or snarky to the barmaid in The Drunken Rat. Being nice to her gives her the impression that the Bard is a gentleman and she leaves him alone, while being snarky ensures the Bard will spend the night with her.
Developer: InXile Entertainment
Publisher: InXile Entertainment
Director: Matthew Findley
Producer: Brian Fargo
Designers: Eric Flannum
Brian Fargo
Matthew Findley
Programmers: John Alvarado
Kyle Riccio
Michael Winfield
Artists: Michael Kaufman
Brandon Humphreys
Chris Robinson
Writers: Matthew Findley
Eric Flannum
Dennis M. Miller
John Parry
Composers: Tommy Tallarico
Clint Bajakian
Jared Emerson-Johnson
Peter McConnell
Platforms: PlayStation 2, Xbox, Windows, iOS, OS X, Linux, PlayBook,
Android, Ouya, PlayStation 4, PlayStation Vita
Release: 2004
Genre: Action role-playing
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