The Battle Pass Problem
Battle Passe are present in many games today and don't seem to be going away anytime soon. But when did it all start? How does it affect the quality of the player experience? Can they be made better? These are the questions discussed in this video.
Intro - 0:00
How it started - 1:02
The popularization - 2:17
The problem - 3:50
The potential - 6:33
Good example - 8:15
Outro - 10:52
Stock footage provided by Videvo and Pexels
Motion Backgrounds by: "#AAvfx" / dvdangor2011
*Videos Used:*
Dota 2 International 2013 Interactive Compendium (DotaCinema)
https://www.youtube.com/watch?v=g5wwEeu1T8E
NAVI vs ALLIANCE - TI3 GRAND FINAL - INTERNATIONAL 2013 DOTA 2
https://www.youtube.com/watch?v=IfOugI2ccUU
UNLOCKING THE SEASON 2 BATTLE PASS IN 2023 (ShuffleGamer)
https://www.youtube.com/watch?v=agOeJVnynqA
PSG.LGD vs Team Spirit Final Game – The International 2021
https://www.youtube.com/watch?v=5L1BZjQ-H1M&t=3066s
*Songs Used:*
Noire Clarinet (From L.A. Noire Soundtrack)
Morrigan Aesland Theme (From Marvel Vs Capcom Soundtrack)
Majestic 12 Labs (Deus Ex Sountrack)
Lake Side Replay (Sega Rally Soundtrack)
Château DuClare (Deus Ex Soundtrack)
Song of Nightwind (Phonon’s Theme) (Under Night In-Birth Exe:Late[cl-r] Soundtrack)
Concrete Cave (Gallon’s Stage) (Vampire Savior/Darkstalkers 3 Soundtrack)