The best way to show your level design portfolio work (and more)
Here's my second Level Design Questions video, where I answer 5 more questions about how to approach portfolio work, and talk about how my HL2 level helped get me my first 4 AAA jobs in the industry (including working on Dishonored 2).
If you like this video, please consider helping me make more (and join our Discord community!) by supporting my Patreon: https://www.patreon.com/stevelee_gamedev
00:00 - Intro
00:07 - Question 1: What is the best way to show my work?
01:14 - Question 2: Are group projects better than solo ones?
02:14 - Question 3: How many portfolio pieces do I need?
03:07 - Question 4: How do I show my soft skills?
03:39 - Question 5: Isn't Half Life 2 too old to be relevent in a portfolio?
This video is a follow up to the previous 5 questions video, which is here: https://www.youtube.com/watch?v=GY9i4wuhb3Y
And this is all part of my Talking About Level Design video series, which I've collected into this playlist: https://www.youtube.com/playlist?list=PLbBhMQ8qnVWPV2XqMt3m57zQKXp-V2jS9
Discord server: https://discord.gg/geFkdZW5vp
My twitter: https://twitter.com/essell2
#leveldesign
Other Videos By Steve Lee (Level and Game Design)
2022-03-23 | 15 more level design questions to ask yourself |
2022-03-13 | 15 Questions Level Designers should ask themselves |
2021-12-06 | Becoming a level designer in the Wild West 90s games industry |
2021-11-28 | How Modern Warfare 2 levels were made (Call of Duty level design process) |
2021-11-21 | Why Making Titanfall was Hard (from 2 Respawn design leads) |
2021-10-25 | Struggling to practice level design? This is why. |
2021-07-22 | The level I made to work on Dishonored 2 at Arkane Studios |
2021-05-03 | Designing the mini open world of Alba: A Wildlife Adventure |
2021-03-31 | How Dishonored 2 Level Design gets Complicated (interview excerpt) |
2021-02-26 | How to turn a student FPS level design project into a shippable level |
2021-02-04 | The best way to show your level design portfolio work (and more) |
2020-12-30 | How to Improve your Level Design Portfolio - 5 questions and tips |
2020-12-27 | The level design portfolio piece that got me into the industry |
2020-12-27 | Intro to my Level Design / Game Dev channel |
Other Statistics
Half-Life 2 Statistics For Steve Lee (Level and Game Design)
Currently, Steve Lee (Level and Game Design) has 96,873 views for Half-Life 2 across 9 videos. About 2 hours worth of Half-Life 2 videos were uploaded to his channel, or 23.31% of the total watchable video on Steve Lee (Level and Game Design)'s YouTube channel.