the boys lookin for BEANS - FALL GUYS - EP6

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Fall Guys
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Fall Guys (2020)
Duration: 19:11
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Fall Guys (formerly Fall Guys: Ultimate Knockout) is a platform battle royale game developed by Mediatonic. The game involves up to 60 players who control jellybean-like creatures and compete against each other in a series of randomly selected mini-games, such as obstacle courses or tag. Players are eliminated as the rounds progress until, eventually, the last remaining player is crowned the winner.

The game was released by Devolver Digital for Microsoft Windows and PlayStation 4 on 4 August 2020. Following their acquisition of Mediatonic, the publishing rights were transferred to Epic Games. Subsequently, the game was made free-to-play on 21 June 2022, and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform play support among all platforms. As part of the transition, the game adapted a seasonal battle pass system for its monetization, offering avatar customizations to players.

The conception of what became Fall Guys began when Mediatonic was discussing another project in January 2018. Lead designer Joe Walsh said that it reminded him of game shows such as Takeshi's Castle and Total Wipeout. He drew from that inspiration to create a pitch document for what would become Fall Guys. Originally titled Fools' Gauntlet, Walsh's pitch featured 100 players competing in a battle royale composed of physical challenges. Creative director Jeff Tanton, while initially skeptical that creating another battle royale game would be successful, was quickly convinced of the game's potential, and forwarded Walsh's pitch to Mediatonic's founders.

Tanton and Walsh worked on a pitch deck, and principal concept artist Dan Hoang created images featuring colorful, bean-shaped characters racing on an obstacle course in the sky. Tanton explained that Hoang's character designs helped shift the focus of the game away from the obstacle course itself, to the characters. With the pitch deck completed, Tanton pitched the game to 10 different publishers at the 2018 Game Developers Conference. Six months after Devolver Digital agreed to publish the game, development began.

Fall Guys began its initial prototyping process with a small team, growing to 30 people during development. Initial progress on individual minigames was slow which caused the team to worry that there wouldn't be enough content for launch. A turning point came when the team made a group of pillars that "Took the opinions of people out of the occasion" and allowed the developers to "kill ideas faster". Such pillars include ensuring a minigame was "50-50 chaos and skill" and that a level had to be "different every time". Inspired by game shows, and differentiating from first-person shooter battle royale games, Mediatonic focused on gameplay variety. By presenting the player with several, randomized rounds of game modes, Mediatonic hoped to recreate the experience of being on a game show.To help keep the "spirit of playground games and game shows", Mediatonic created an internal rule that game modes needed to be explained in three words. Over time, the game underwent numerous other changes. The player count was decreased from 100 to 60, because overpopulated games "stopped being readable or fun". In testing, Mediatonic noted that players overestimated the number of players, stating "we didn't need as many players as we thought to create the crowds we wanted the gameplay to include."







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