The Cake Outdoors | Honey, I Joined a Cult - Part 6 - Early Access (1970's Cult Sim)

The Cake Outdoors | Honey, I Joined a Cult - Part 6 - Early Access (1970's Cult Sim)

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Published on ● Video Link: https://www.youtube.com/watch?v=zCe-ok9DTRw



Duration: 59:12
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Honey, I Joined a Cult continues and we turn our attention to the great outdoors. Up until now the outside of our little Covenant HQ has been a little unexciting so we decide to change it around with some paths, some fountains and of course an amazing statue of The Lord of the Bake himself! It looks mighty glorious indeed.

Our kitchen springs into life as we finally order some ingredients! Unfortunately we have to begin with gruel, which is obviously just unprepared cake mix, but soon enough we're able to make some slightly better meals.

There's another batch of people who head off to The Grand Bakery in the Countryside, including one of our existing Cakeists, which does mean we can hire some more Cakeists with the hope that they'll have lots of wonderful skills and abilities.

Also we send one of our loyal Cakeists to uncover a great secret that will reveal something about the ever-suspicious Todd the Spicy...

Oh and Todd the Spicy wears a worm on his head apparently, not a snake.


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Honey, I Joined a Cult can be found here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/

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Epic Games Creator Code: THEGEEKCUPBOARD

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In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.

Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.

A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore

Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!

Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!

Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!

Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower thier mood and a displeased leader won't be able to perform effective sermons.

Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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There are 185,634 views in 24 videos for Honey, I Joined a Cult. There's close to 18 hours worth of content for Honey, I Joined a Cult published on his channel, making up less than 0.73% of the total overall content on The Geek Cupboard's YouTube channel.