
Current Cake | Honey, I Joined a Cult - Part 3 - Early Access (1970's Cult Sim)
Honey, I Joined a Cult continues and we build ourselves a room where people can enjoy some lovely current and then cake. That's right, it's a room where our wonderful followers are given some small, but effective, electric shocks, in order to make them happy and full of appreciation for The Star Baker themselves! Pay up folks, it's electricity zapping time!
We also unlock new bedroom furniture, which includes proper beds! Hurrah! However they are quite expensive and so we can only have one such fancy new bed in our Members Club, and I think we all know who gets that.
Our research goes very well indeed, which does unlock quite a few things, including the long overdue bathroom objects upgrade, and this is very well timed because we do seem to have a hole in our buckets...
Also we get more followers, we hire another Cakeist and our recreation room becomes slightly more impressive with the addition of more fun things.
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Honey, I Joined a Cult can be found here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/
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In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.
Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.
A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore
Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!
Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!
Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!
Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower thier mood and a displeased leader won't be able to perform effective sermons.
Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!
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Channel graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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