THE CREW 2 Review | It learns From Mistakes Of Its Predecessor and Capitalize On The Highlights
The Crew 2 from Ubisoft arrives as an ambitious and accessible title meaning to learn from mistakes of its predecessor and capitalize on the highlights.
Ubisoft has ripped up some of the items players didn't take to in the first game and played to its strengths. Known for open-world environments and fun progression, the developers set players free in a re-creation of the United States with more than 250 vehicles over land, sea and air in the pursuit of becoming a global phenomenon.
Fully cementing itself into a niche, The Crew 2 offers an always-online experience worth a look, even if it isn't always as fun as it is pretty.
Gameplay
The Crew 2 feels great regardless of whether a player is ripping through city streets, off-roading over monstrous dunes, taking a stunt plane through a city's skyline or hitting ramps and flipping over the ocean.
One complaint comes to mind—it's a bit disorienting at first.
This game is pretty and the visuals—especially when it comes to the vehicules—rival something seen in a simulation like Forza or Gran Turismo.
But the game doesn't play the way it looks. This is an arcade racer through and through, with forgiving braking, little to no damage, turbo boost and an overall floaty feel. Everything is responsive and feels great, but slamming into a wall will give off a rubbery bounce and little else in the way of repercussions.
On the ground, it's a thrill to get a palpable sense of speed while zipping through an environment, even if at times it's hard to tell where to go. Sometimes it's hard to tell what obstacles in your path will break as well, leaving your vehicle slammed to a halt regardless of speed thanks to an invulnerable piece of the environment. In the more open off-road events, tearing through various locales and finding a path to the finish is fun and retains the sense of speed.
Water-based vehicles are a tad trickier but feel light. In the air is where things feel really loose, with heavy planes whipping around and pulling barrel rolls with ease.
Part of the genius of the gameplay is the formats housing it. Typical races are fun, but so are drift events where risky moves get rewarded. Stunt events are exactly what they sound like, and sprints that take a vehicle across state lines can be downright stressful and intense.
Switching between the three is as simple as pressing a button, too. Certain races swap between all three over the course of an event, but perhaps more appealing is the simplicity of hopping among the formats while cruising around the open world with no one goal in mind.
Overall, gameplay paints in broad strokes while seemingly trying to appeal to as many audiences as possible. It's not a knock on the game by any means, but player enjoyment of the game itself might come down to the expectations before diving into the experience. There's an adjustment period where a player has to realize this isn't necessarily what it seems, but it's snappy, responsive and relentless once it gets going.
Graphics and Presentation
Part of the critique above comes from the game looking so good.
It isn't much of a surprise to hear Ubisoft has knocked another open world out of the park, not after repeated triumphs with games like Far Cry and Assassin's Creed.
Like those games, The Crew 2 is massive in its recreation of the United States. While obviously not 100 percent accurate, each locale feels true to itself and different from each other. Chicago's city is dramatically different from New York and everything in between has its own stamp, for example, the progression from midwest farmlands to deserts of the west.
https://bleacherreport.com/articles/2783337-the-crew-2-review-gameplay-videos-impressions-features-and-modes
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