The Dark Side of Wargaming.net | Perceptive Podcast, Wargaming.net controversy

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Published on ● Video Link: https://www.youtube.com/watch?v=dMYJQrZ4jek



World of Tanks
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Duration: 2:05:16
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For this lengthy chat, I spoke with Ramin about the history of Wargaming.net and how the company he worked for and had so much respect, went to the dark side of monetization and free-to-play design.

Ramin's Articles:
https://www.gamedeveloper.com/business/next-generation-monetization-supremacy-goods

https://www.gamedeveloper.com/business/group-monetization

https://www.gamedeveloper.com/disciplines/how-the-data-implosion-will-trigger-the-great-game-dev-correction

https://www.gamedeveloper.com/disciplines/the-future-of-f2p-the-force-wars

https://www.gamedeveloper.com/business/monetizing-children

https://www.gamedeveloper.com/business/wargaming-kicks-pay-to-win-monetization-to-the-curb

0:00 Intro
3:37 What's Happening Now
8:15 Ramin's Background
21:47 First design paper and getting hired by Wargaming
31:37 How Company Culture Changes
34:48 ICPEN and Legislation
40:34 Ramin's early work at Wargaming
53:29 Why light side systems are important
56:00 Why it's hard to find these conversations
1:01:35 The Impact of the Ukraine Civil War and "the Catfish"
1:07:44 Wargaming's treatment of Chris Taylor
1:09:42 Camera Problems and Ramin's Firing
1:16:42 Machine Zone joins with Wargaming
1:20:48 How consumers have changed
1:24:59 Force wars at studios
1:28:22 The breaking of Blizzard and "Bro Culture"
1:30:36 The Doomsday clock at these companies
1:34:20 Ramin's experience in Belarus
1:37:20 Current thoughts on Wargaming
1:40:05 Why change is coming/has to come
1:53:14 Short-term slash and burn strategies
1:57:34 The fall of Blizard's Brand
2:01:10 Wrapping Up
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#gamedesign #worldoftanks #mobile
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