The Design Behind Effective Loot Tables -- Critical Thought

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Published on ● Video Link: https://www.youtube.com/watch?v=Nz3dk3Q4LxY



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Continuing my look at replayability in game design, we come to loot tables. For this talk, I not only talked about procedurally generated loot, but also the idea of having an "item pool" for the game to pull from.
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