The Elder Scrolls Chapter II: Daggerfall (1996) Introduction in BEAR-O-VISION™ (MS-DOS) (4K)

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Bear play Daggerfall. Game huge... world bigger than ten forests stacked high! Can go anywhere, be anything: fighter, wizard, sneaky bear. Towns many, dungeons deep, quests never end. Sometimes buggy, like broken honey jar... but still sweet inside. Bear get lost, but not mind. Every cave, every castle tell story. Bear love adventure. This one never stop!

The Elder Scrolls Chapter II: Daggerfall, released in 1996 by Bethesda Softworks, is a massive open-world RPG and the second installment in the Elder Scrolls series. Set in the Iliac Bay region of the continent Tamriel, the game offers an unprecedented scale for its time, featuring over 15,000 towns, cities, dungeons, and villages across a procedurally generated world. Players create a custom character and are free to pursue the main quest—investigating a ghostly apparition and political intrigue—or explore guilds, temples, and a dynamic reputation system. Known for its deep character creation, complex mechanics, and buggy but ambitious design, Daggerfall became a cult classic and a foundational influence on modern open-world RPGs.

What is BEAR-O-VISION™?
It's the visual quality standard preferred by bears, specifically rendered in VGA per-pixel at 4K resolution. It's among the highest quality output available for old games at the time of publish.

Dosbox output is OpenGL
Scaler is Normal3x
GLshader is crt-fakelottes-flat




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