The Elder Scrolls V Skyrim Walkthrough Gameplay Part 4 - The Way of The Voice - (Xbox Series X)

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The Elder Scrolls V Skyrim Walkthrough Gameplay Part 4 - The Way of The Voice - (Xbox Series X)
The Elder Scrolls V Skyrim Walkthrough Gameplay Part 4

This video includes the 4th part of The Elder Scrolls V Skyrim that is played on the Xbox Series X.

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.

Skyrim is set 200 years after the events of The Elder Scrolls IV: Oblivion, although it is not a direct sequel.[18] Skyrim is a cold and mountainous region in the north of the continent of Tamriel. It has traditionally been divided into nine administrative sections, called "holds", each governed by a jarl from a larger town. Of these settlements, Solitude, Windhelm, Markarth, Riften, and Whiterun are larger and more powerful. The landscape is littered with forts, camps, and ruins, some of which were built by the now-extinct race of the Dwemer, or Dwarves. The Nords, one of the human races, view Skyrim as their homeland, though members of other races populate Skyrim as well.

Imperial soldiers have captured Ulfric Stormcloak and are preparing to execute him, along with the player who was caught up in the skirmish and mistakenly believed to be a rebel. Before the player can be executed, Alduin appears, attacking the imperial outpost and thus rescuing the player. The player escapes and warns Jarl Balgruuf of Whiterun of the dragon attack. When another dragon attacks and is slain, the dragon's soul flows into the player character, causing the nearby guards to call them "Dragonborn". The Greybeards summon the Dragonborn to the Throat of the World with a deafening shout, where the Dragonborn begins training in the Way of the Voice.

Delphine, a member of a secret society called the Blades who were known as dragonhunters, intercepts the Dragonborn on a training quest and arranges for the Dragonborn to infiltrate the Thalmor Embassy in Solitude, on the (mistaken) suspicion that the Thalmor are responsible for the dragon attacks. There, they learn that Esbern, a Blades lore master obsessed with the prophecy of Alduin's return, is alive and hiding somewhere in Riften. The Dragonborn rescues Esbern in Riften as Thalmor agents also try to capture him. Esbern leads them to an ancient Blade temple and a massive engraving depicting Alduin's prior defeat. Esbern deciphers that the ancient Nords used a special shout that forces a dragon to land and experience the concept of mortality, thus rendering Alduin and any dragon weaker, unable to fly, and vulnerable.

Arngeir does not know the shout, which is called Dragonrend and violates the Way of the Voice. Arngeir sends the Dragonborn to Paarthurnax at the summit of the Throat. Paarthurnax reveals that no one living knows Dragonrend, but theorizes that the Dragonborn could learn it by looking through time at the summit, the site of Alduin's banishment. To do this, the Dragonborn retrieves the Elder Scroll used in the banishment from a massive subterranean Dwemer city. The Dragonborn returns to the summit and learns Dragonrend. Alduin attacks. The Dragonborn uses Dragonrend, and together with Paarthurnax, overpowers Alduin, who flees.

The Dragonborn's allies hatch a plan to capture a dragon at Whiterun. The Dragonborn helps negotiate a truce in the civil war to prevent either side from capturing Whiterun, the Jarl of which has remained neutral in the conflict, during this delicate operation. The captured dragon, Odahviing, questions whether Alduin deserves lordship over dragons. He reveals that Alduin has gone to recover his strength in Sovngarde, the Nord afterlife, where he feeds on the souls of the dead. Since the portal to Sovngarde cannot be reached on foot, Odahviing bargains for his freedom in exchange for flying the Dragonborn there. Entering Sovngarde, the Dragonborn meets the three heroes who had defeated Alduin originally. With their help, the Dragonborn kills Alduin and returns to Skyrim.




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