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The Evil Within
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This article is about the video game. For other uses, see The Evil Within (disambiguation).
The Evil Within
The Evil Within boxart.jpg
Developer(s) Tango Gameworks
Publisher(s) Bethesda Softworks
Director(s) Shinji Mikami
Producer(s) Masato Kimura
Designer(s) Shigenori Nishikawa
Programmer(s)
Hideaki Nakata
Hideyuki Miyashita
Artist(s) Naoki Katakai
Writer(s)
Itaru Yokoyama
Keith Dwyer
Composer(s) Masafumi Takada
Engine id Tech 5
Platform(s)
Microsoft Windows
PlayStation 3
PlayStation 4
Xbox 360
Xbox One
Release
EU/NA: October 14, 2014
AU: October 16, 2014
JP: October 23, 2014
Genre(s) Survival horror
Mode(s) Single-player
The Evil Within[a] is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Resident Evil series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.[1]
The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables.
The Evil Within received a generally positive reception upon release; praise was mostly directed at the game's horror elements, gameplay and atmosphere, while criticism was directed at the game's story, characters and technical issues. A sequel, The Evil Within 2, was released on October 13, 2017.
Gameplay
The single-player story is arranged in chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game.[2] Such dangers include: bear traps, barbed wire traps, bombs, and spike traps; 'The Haunted', the game's most common enemy; 'Reborn Laura', a multi limbed, long haired, crawling creature; Ruvik, the game's main antagonist; 'The Keeper', a large humanoid with a safe as a head who wields a large meat tenderizer hammer; and 'Sadist', a large humanoid wearing a spiked metal mask on his face, wielding a chainsaw covered in blood.[3][4]
Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.[5]
Development
The Evil Within began development in late 2010 under the codename "Project Zwei".[12] Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks.[5][13][14] The studio was bought by ZeniMax Media in 2010, shortly after development began.[14] Initially, Mikami had no interest in making another survival horror game but after realizing there was a demand for one, he felt compelled to respond.[15] The other reason was because he believed that contemporary horror games relied more on action than survival.[16]
The game was announced in April 2013.[17] Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat.[18] Art director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.[8] The Evil Within is built on the id Tech 5 modified by Tango Gameworks with a new dynamic renderer enabling dynamic lighting to the game.[5][19] Tessellation is also added. On April 15, 2013, and over the next few days, Bethesda Softworks revealed a series of short cryptic videos teasing the new game,[20] officially announcing it
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Other Statistics
The Evil Within Statistics For Golmake Games
At present, Golmake Games has 210 views spread across 4 videos for The Evil Within, and about 10 hours worth of The Evil Within videos were uploaded to his channel. This is 2.81% of the total watchable video on Golmake Games's YouTube channel.