The Evil Within - The Executioner DLC : First Person Mode - Gameplay Part 1
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About The Game
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DEVELOPMENT:
The Executioner is the third DLC of The Evil Within. .
The Evil Within (known as Psycho Break in Japan) is a 2014 survival horror video game.The Evil Within began development in late 2010 under the codename "Project Zwei". Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival. The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat. Art Director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.
(DLC)STORY:
The story is focused on an unknown man who is linked to MOBIUS, is connected to the STEM, and is in control of a safe headed creature known as The Keeper. The player is in search of his daughter and must follow diaries to understand the truth. The Keeper is also given orders by MOBIUS to eliminate the other subjects within the Mansion and other locations due to their effect on his daughter.
(DLC)GAMEPLAY:
The gameplay is rather simple. You are set as first-person battle matches, the player takes control of a Keeper and faces many creatures and characters from the game. As enemies are defeated, coins are collected to purchase new weapons and upgrades.
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