The Evolution Of Blade & Sorcery (so far)

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If you liked this video then please subscribe I have a tiny channel and I'm a little person thanks appreciate.
This video was gonna be a lot better but the music I wanted got copyrighted and needed to be replaced, the vid just doesn't feel the same to me anymore
nevertheless I uploaded it anyway. hope you dick knuckles enjoy :)
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Blade and Sorcery started development in 2016 as a multiplayer project in Unity called "Sorcering" a teleport-only game where the player fought waves of the undead using magic. The developer, KospY, had previously worked on mods for Kerbal Space Program and Fallout 3 which helped him learn Unity and how to program. He chose to develop VR out of an interest in the emerging technology and the prospects VR allowed in innovation for more experimental games. This led to the decision of making a game that was a full physics simulation sandbox first and foremost, the first of its kind in VR. The decision to add melee combat came afterwards and grew organically when the physics simulation proved to be engaging and lent itself to innovative melee combat in VR.
Chapters:
Intro: 00:00 - 01:14
Early years: 01:14 - 03:46
Update 8: 03:46 - 06:10
Dungeons: 06:10 - 08:00
Conclusion Montage: 08:00 - 10:01
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Blade & Sorcery Statistics For Schmore

Schmore presently has 184,159 views for Blade & Sorcery across 9 videos, with his channel publishing less than an hour of Blade & Sorcery content. This makes up 2.70% of the content that Schmore has uploaded to YouTube.