The Future of C# in Godot

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With the recent mass influx of Unity developers to the Godot ecosystem, the need for C# programming support as a first class feature has never been more important. Unfortunately in Godot 4.x, C# support is by no means perfect, with several platforms simply not working and requiring a separate and hard to maintain interface. There is a proposal in place to replace the existing C# implementation with the more modern GDExtension system, which is used by other languages such as Swift, Go, Rust, Haxe and more.

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https://gamefromscratch.com/the-future-of-c-in-godot/
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