The FUTURE Of Graphics | Mesh Shaders, Ray Tracing & Vulkan with Neil Trevett of Nvidia & Khronos
The FUTURE Of Graphics in Gaming with Nvidia's & Khronos Group's Neil Trevett
We sit down Neil Trevett, Khronos President and VP of developer ecosystems at Nvidia to discuss ray tracing, the future of graphics in gaming, upsampling and much much more.
In this in-depth interview, we discuss the technologies Khronos have been working on with Vulkan, including ray tracing, and revolutionary new tech such as glTF, 3DCommerce and openXR, which has potentially huge ramifications for virtual reality.
As well as talking on their current Vulkan roadmap for things like ANARI and Open XR for VR, we discuss their future plans for upsampling similar to Nvidia's DLSS, AMD's FSR and Intel XESS and more.
But we also discuss the gaming industry as a whole, and how gaming graphics have been impacted by RTX, resolution upscaling, and the next gen consoles. Both the PS5 and Xbox Series X brought high-speed SSDs to their console hardware, making tech such as Microsoft's DirectStorage even more important. Software APIs like DX12, Vulkan, and software like Mesh Shaders, Sampler Feedback have become just as important as hardware based ray tracing, and upsampling such as DLSS.
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