The Gaming Backlog is Flawed

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The gaming backlog is flawed. Recently I was looking at my Steam library and thought to myself “Wow I have a lot of games to play”. Many I bought years ago but never got around to playing them, others I bought recently thinking it was a great deal and that I should pick it up for the wonderful price of £7. What It made me think about is the system that many of us use called the backlog. In the world of Booktube, you have the same sort of thing called a to-be-read list. What both of these have in common is that they are systems to keep track of everything you might be interested in or are interested in consuming. However, in both cases, it’s incredibly flawed and causes more issues than it solves. We have limited time on this earth, and we must be selective with how we spend it. I know that I have many games I want to play but being selective in what I choose is incredibly valuable but more than that, being content with my choices too. So grab a cup of tea and join me today, as I talk to you about how I believe the gaming backlog is flawed, how companies have a stranglehold over our emotional buying power and how we can rethink the system that many use to consider what games we want to play.

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Time Stamps
00:00-01:48 - Intro
01:49-04:33 - Why I felt the need to make this video.
04:34-07:49 - A never-ending pile of games
07:50-11:35 - It takes away from enjoying games
11:36-14:36 - Incentivises overconsumption and unfiltered purchasing
14:37-18:19 - Steam is the true perpetrator
18:20-19:09 - Finishing games instead of experiencing them
19:10-31:11 - Make it more Intentional.
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Fun stuff - Exiled, Is gaming dying?, Gaming is dead, why is gaming boring, open world games, RPG games, open worlds suck, multiplayer games are boring, Minecraft, rdr2, red dead 2, modern gaming, indie games, triple A gaming, triple A sucks