The GOOD and BAD of Shadowbringers! - Final fantasy XIV Review

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My most played game of the year isnt Mario or a new Sega game, but actually Final Fantasy 14. With all the updates and expansions this is a world that has really changed for the better, but how is the new Shadowbringers DLC? Lets dig into the good and the bad in this review impressions video thing. :P

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"EDM Detection Mode" Kevin MacLeod (incompetech.com)

The Shadowbringers expansion takes place a sizeable new area called the First Star, which essentially serves as an alternate dimension to the main realm of Final Fantasy XIV. Because of this change in location, it doesn't feel like you're jumping into a world where everyone else has already spent years of their lives exploring the landscape and learning the tricks. Your goal in the game is to explore the First Star and serve as a Warrior of Darkness; the world is drowning in light, and it's your job to restore darkness. The first thing that stands out about Shadowbringers is just how bright and colorful its world is. After spawning in a glistening castle, you can run out into a luscious wilderness that is covered in stunning pink flora and populated by eye-catching fauna. Don't get too close to the creatures, though, unless you're ready for a fight - they might look fetching, even cute in some cases, but they're definitely built for combat.

Speaking of fighting, there are heaps of options at your disposal, but the controls are winningly simple to pick up. We played with a PS4 controller, and in the controller-friendly control scheme, there's a handy guide that comes up on the screen whenever you're battling: it's an outline of a controller with an image on every button that represents its attack. This guide reminds you of which buttons manage which moves and how much charge they all have left. Even if you've literally never played a game like this, it's always clear which buttons will allow you to dish out damage and tackle your beastly opponents.

#FFXIV #FF14 #Shadowbringers







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