The King of Fighters '98 Ultimate Match Final Edition Arcade

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New adjustments to stages (as well as new stages themselves) come along with adjustments to gameplay via re-balancing and new moves. Extra Mode in particular, has many new revisions which makes it more on-par with Advanced Mode:

It now has a manual MAX Mode of its own and having a stock at full charge, thus no longer entering MAX Mode automatically via this method.
Also added is Quick Max Mode, which only in Extra Mode can be accessed on any connecting hit that does not count as a true grab/throw, cancelling the attack into a Max Mode activation without the power-up-pose startup (albeit with less hitstop frames for the hit that triggers it). This can effectively be used to extend various combos or push an offensive advantage in general.
The gauge charge is now much faster, along with the recovery from the charging animation.
Sidesteps/dodges are also faster on recovery.
The advantage carry-over for later members of a player's team no longer involves the power bar's length, but instead increases the threshold for the critical HP range (from low HP to near-half HP) to use normal DMs with no cost and/or to allow for SDMs/MAX DMs.
The HP bar will no longer flash for a while via a cooldown period if a free DM is used in critical HP range, preventing the player from spamming free DM's.
To make up for the stationary dodge's drawbacks compared to rolling in Advanced Mode, walking movement speed is slightly increased in Extra Mode.
A new and notable mode of play for this game is known as Ultimate Mode, where similar to the EX Grooves of Capcom vs. SNK 2, players are able to customize their gauge systems and the mechanics that go along with them, with it being able to select between Advanced or Extra (the gauge style, the method of dodging, and method of quick forward movement).

The roster consists of not only everyone from the original KOF '98, but also every character who was playable at least once in KOF '94, KOF '95, KOF '96 and KOF '97 (all canonical chapters of the Orochi Saga). Additionally, all alternate EX versions of certain characters are also available by holding the Start button over their portraits. Some of them also appear in the original game, while others are newly added solely to Ultimate Match.

To also differ more from the original game, EX characters now have both changed member select and order select portraits (not just the Orochi versions of the New Faces Team and Omega Rugal), but also now have their names highlighted in red.

SNK Playmore added the scenarios of the finals of KOF '96 ('96 Bosses Team and Goenitz) and KOF '97 (Awakened Orochi Team and Orochi), along with some new stages:

China Wall: In the first round, it's empty and it's morning; in second and third rounds, people are watching the fight in the background; and in the last rounds, it's sunset.

Hong Kong: In the first and second rounds, it's morning, with a few people watching the fight, inside and outside the train; in the third and fourth rounds, it is afternoon and there is a crowd watching the battle; and in the last round takes place at night, and people can be seen inside the train next to the characters. The battle takes place next to the train tracks.

Taiwan: In the 1st round, people are cheering and holding a flag with words in Chinese, besides a woman sitting at a table with a sun umbrella under sunny weather; in the 2nd round, the stage is empty and cloudy; from the 3rd round, the stage gets full again, with the same people from the 1st round and in the light of the sunset.

Saudi Arabia: In the 1st round, the weather is sunny; in the 2nd round, can be seen a sunset, and more sheikhs on the left and the right; from the 3rd round, it's already night and more sheikhs can be seen in the background, and bonfires on both sides.

Chinese Village: In the 1st round, people and pandas are cheering with the fight, holding posters with the game's name, and the weather is sunny; in 2nd round, the stage is empty and the sky is cloudy; from the 3rd round, it's already night and few people are in the stage.

Chinese Temple: In the first round, can be seen some people next to the river, and the weather is sunny; in the 2nd round, can be seen a sunset; from the 3rd round, the stage is empty and it's already night; also can be seen some lights coming from the temple.

Bousou — Orochi Iori & Orochi Leona: The bloody version of China Village and Saudi Arabia, like in the stages of KOF '97.


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