Time Pilot Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=swZDWKg2tSk



Game:
Time Pilot (1982)
Duration: 7:50
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The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. In each level the player must fight off hordes of enemy craft then defeat a much stronger enemy ship. The player's plane always remains in the center of the screen.

The player travels through five time periods, rescuing stranded fellow pilots. The player must fight off droves of enemy craft while picking up parachuting friendly pilots.
Once 56 enemy craft are defeated, the player must defeat the mothership for the time period, when it is destroyed, any remaining enemy craft are also eliminated and the player time-travels to the next level.

There are five levels. In the first four levels, the common enemies and motherships can fire yellow bullets; these are similar to the white bullets fired by the player, except that they travel rather slowly.

In 1910, the biplanes can fire bombs in addition to the yellow bullets. The bombs, which resemble tin cans, are initially fired upward but accelerate downward, moving faster as they fall to the bottom of the screen. Their paths simulate gravity, following the parabolic trajectory of a thrown object, despite the fact that the player can fly downward indefinitely and never reach the "ground". This is the only time when "gravity" is present.

In 1940, planes are slimmer than the biplanes and blend in with the background, making them tougher to target. This level also features red-and-yellow bombers that fly horizontally across the screen and require multiple hits to destroy.

In 1970, The helicopters are smaller than the airplanes. They fire bullets as well as homing missiles. The missiles travel faster than the player but cannot make sharp turns. The player can destroy missiles by shooting them and avoid them by turning sharply.

In 1982/1983, The jets resemble the player's own craft. They are more aggressive, making it easier for the player to collide with them. They fire more homing missles than do the helicopters, meaning that there will typically be more missiles on the screen at any given time in 1982 than there were in 1970.

In 2001,the action shifts to outer space, where the enemies are flying saucers. These saucers fire fast-travelling circular bullets that blend in with the background. The asteroids on screen will not hurt the player but will serve to camouflage the enemies and their missiles. The saucers' bullets and missiles can all be shot and destroyed.

In all but the space levels, a parachuting pilot will occasionally appear. Collecting ("rescuing") this pilot will initially award 1000 points, and then increase by 1000 points for each consecutive rescue, up to a maximum of 5000. The award is reset to 1000 points upon losing a life or advancing a level.

Enemy "formations" appear in each level. These formations are heralded by a series of quick tones, and 2000 points are awarded if the entire formation is destroyed within approximately 3 seconds.

After the fifth level is finished, the game repeats infinitely. Extra lives are given at 10,000 points, and per 50,000 scored up to 960,000; thereafter, the game goes to "survival of the fittest" mode.

The game supports multiplayer, two players take turns each other, the goal is competing for high score.

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