The Last Blade 2 Arcade

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Long before humanity existed, in a far off time of myth, death was an unknown, equally distant concept, but when death first came to the world, the "Messenger from Afar" was born.

With time, the Sealing Rite was held in order to seal Death behind Hell's Gate. At that time, two worlds, one near and one far, were born. Thus the history of life and death began.

Half a year has passed since Suzaku's madness, and the underworld is still linked by a great portal. Kagami's great sin is still heard as if ringing from the heavens. Our world has been called upon. Legends of long ago told of the sealing of the boundary between the two worlds. The Sealing Rite would be necessary to hold back the spirits of that far away world.

However, the Sealing Rite brings together the power of the Four Gods and Sealing Maiden, for the first time properly completing the ritual.

To find the Sealing Maiden, Genbu began searching in the center of the world, from which all things begin. At the same time in the underworld, in the depths of darkness, many spirits conspired, plotting to hinder the Sealing Rite. They had but one wish, to be reborn into our world.

The setting is set one year after the events of the first game. Gameplay elements remain the same as the first title with some minor adjustments. Power mode now allows the player to use an unblockable guard break (known as the Bōgyo Fukagiri/Defense Failing Slash in Japanese), where using B + C (strong slash + kick) allows for a delayed strike. Speed mode instead allows for an overhead launcher (Uchiage Giri/Launching Slash in Japanese) with the same command, which if blocked low causes a stagger instead of a launch. The Ranbu Ōgi now allows for the command 22A or B, which respectively is an overhead and a low for the starting attack.

One more mode called "EX" (Extreme/Kyoku in Japanese) was added to play, which is a combination of "Speed" and "Power", only the character has lowered defense by x2 and decreased Super Meter gain while being unable to use the guard break (instead using the overhead launch with BC). All modes now aesthetically possess their own color schemes different from each other, with Power mode having the default color palette available for selection.

The grim mood of the series was stressed more than its predecessor through various ways: both introductions to the game hint to the end of an age, characters are colored to be slightly darker, and the game's cutscenes are made lengthier to emphasize the importance of the plot. This grim mood is subverted by the storylines of Akari, Hyo, Juzoh and Lee, where their endings, in the case of Hyo and Lee, can take a comical or bright turn if certain conditions are met.

The ability to lose hold of weapons has been totally removed in the game.

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