The Last of Us - Gameplay #1 - 4K/60fps + Best Settings 2024 (RPCS3)
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting
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Framelimit - (60) - Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500 FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect.
ZCULL accuracy - (Relaxed) - Improves performance.
Resolution scale - (100) - Resolution scaling only works with the MLAA patch.
Resolution scale threshold - (1 x 1) - When using Resolution scaling above 100%, this must be set to 1 x 1 otherwise some effects like lens flares will be missing.
Write color buffers - (On) - Needed if you're not using the MLAA patch. Fixes green rain and particle issues. Slightly reduces performance.
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Advanced configuration
Setting
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Accurate RSX reservation access - (On) - Prevents random freezing/crashing while playing the game.
Read color buffers - (On) - Fixes graphical issues when certain patches are enabled.
Handle RSX memory tiling - (On) - Fixes black squares if playing unpatched.
RSX FIFO accuracy - (Atomic) - Helps with stability.
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Patch Manager
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Bug Fix: infected Severed Head Crash
Bug Fix: University Nailbomb Softlock Fix
Death Border Fix
Disable Bloom
Disable Camera Shake
Disable Depth of Field
Disable in-built MLAA
Disable Mesh Trimming
Disable Motion Blur
Disable SSAO
Enable GPU Lighting
Speedboost
Unlock FPS
WCB/WDB Performance Fix
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My Rig
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I9 i3900KS
RTX 4090