The Last of US - Gameplay #2 - 4K/60fps + Settings 2024 (RPCS3)
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment.
The Last of Us - Gameplay #1 - https://youtu.be/v3JvqnLpEW8
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting
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Framelimit - (60) - Enabling framelimit prevents rare crashes during loading screens when framerate may exceed 500 FPS. Alternatively, enable VSync on a 60Hz monitor for the same effect.
ZCULL accuracy - (Relaxed) - Improves performance.
Resolution scale - (100) - Resolution scaling only works with the MLAA patch.
Resolution scale threshold - (1 x 1) - When using Resolution scaling above 100%, this must be set to 1 x 1 otherwise some effects like lens flares will be missing.
Write color buffers - (On) - Needed if you're not using the MLAA patch. Fixes green rain and particle issues. Slightly reduces performance.
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Advanced configuration
Setting
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Accurate RSX reservation access - (On) - Prevents random freezing/crashing while playing the game.
Read color buffers - (On) - Fixes graphical issues when certain patches are enabled.
Handle RSX memory tiling - (On) - Fixes black squares if playing unpatched.
RSX FIFO accuracy - (Atomic) - Helps with stability.
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Patch Manager
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Bug Fix: infected Severed Head Crash
Bug Fix: University Nailbomb Softlock Fix
Death Border Fix
Disable Bloom
Disable Camera Shake
Disable Depth of Field
Disable in-built MLAA
Disable Mesh Trimming
Disable Motion Blur
Disable SSAO
Enable GPU Lighting
Speedboost
Unlock FPS
WCB/WDB Performance Fix
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My Rig
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I9 i3900KS
RTX 4090