The Last of Us Part 1 Patch v1.0.1.6 Optimized Settings | GTX 1060
A new hotfix for The Last of Us Part I is now live. This update addresses fixes that improve memory, performance, and more.
• Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
• Added additional diagnostics for developer tracking purposes
• Increased animation streaming memory to improve performance during gameplay and cinematics
• Fix for crash on first boot
Again, (for my setup at least) setting the Environmental Textures to Medium, which look a lot better than low, does result in a crash after the game loads (and some weird artifacting before crashing). Performance seems slightly improved but there are still a lot of sudden frame drops and stuttering when entering new areas or in cutscenes. Keep in mind that the area tested here is more demanding than the start of the game.
*Even if you set the textures to Medium or Higher in-game the game loads them properly after a few seconds, BUT after a few minutes the game crashes to desktop.*
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Time stamps:
00:00 Settings Used
00:21 Benchmark (Demanding Area)
Driver version used : 531.41
Windows 11 22H2
Parts used in this video:
GPU: Gigabyte GTX 1060 3GB Windforce OC + Manually overclocked 2100 core/4520 mem
CPU: AMD Ryzen 2700 stock
RAM:16gb 3066 Dual channel Ram
MB: Asrock B450M Steel Legend
Game installed on a Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0
Game was played using Dualsense Controller
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