The Last of Us Part 1 Patch v1.0.1.7 vs Patch v1.0.2 Comparison | Optimized Settings | GTX 1060
I have used the same optimized settings as in this video: https://youtu.be/8uRHzBN9ceA
Lower CPU usage overall, less performance at the start for some reason and then better than the previous patch. Overall, less stuttering and better framepacing.
Patch Notes for v1.0.2:
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
• Fixed a crash that may occur while quickly swapping between character skin thumbnails
• Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
• Fixed one known crash that would happen randomly during gameplay
• Updated texture streaming to reduce CPU usage
• Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
• Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
• Fixed an issue where the Depth of Field setting’s (Options &It Graphics &It Post-Effects Settings &It Depth of Field) sharpness may change based on the Render Scale’s settings (Options &It Display &It Resolution Scaling &It Render Scale)
• Updated Graphics settings (Options &It Graphics) user interface to accurately display VRAM usage
• Fixed an issue where Environments Texture Quality setting (Options &It Graphics &It Texture Settings &It Environments Texture Quality) did not display the correct VRAM usage
• Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
• Fixed an issue where certain artifacts and weapon skins textures may not properly render
• Fixed an issue with the tutorial’s user interface not displaying correctly
• Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
• Increased active loading to reduce load times on gameplay progression
• Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
• [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
• [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
• [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
• [The Outskirts] Fixed a gap in geometry visible during gameplay
• [The Suburbs] Fixed an issue where animations may fail to load during gameplay
• [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
• [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
• [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
• [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted
If you want to support my work, hit like and subscribe and check the affiliate link below to buy games for cheap and help me buy more games to test!
https://www.instant-gaming.com/?igr=charalampos232
Time stamps:
00:00 Outside Area (v1.0.1.7 faster)
02:00 Inside Area (v1.0.2 is faster)
Driver version used : 531.58
Windows 11 22H2
Parts used in this video:
GPU: Gigabyte GTX 1060 3GB Windforce OC + Manually overclocked 2100 core/4520 mem
CPU: AMD Ryzen 2700 stock
RAM:16gb 3066 Dual channel Ram
MB: Asrock B450M Steel Legend
Game installed on a Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0
Game was played using Dualsense Controller
Other Videos By Gaming Optimized
Other Statistics
The Last of Us Part I Statistics For Gaming Optimized
At this time, Gaming Optimized has 14,698 views for The Last of Us Part I spread across 18 videos. The game makes up 2 hours of published video on his channel, roughly 7.49% of The Last of Us Part I content that Gaming Optimized has uploaded to YouTube.