The Last of Us Part 1 Patch v1.0.1.7 vs Patch v1.0.2 Comparison | Optimized Settings | GTX 1060

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Published on ● Video Link: https://www.youtube.com/watch?v=0hhbDf-oT4g



Duration: 2:57
1,065 views
9


I have used the same optimized settings as in this video: https://youtu.be/8uRHzBN9ceA
Lower CPU usage overall, less performance at the start for some reason and then better than the previous patch. Overall, less stuttering and better framepacing.


Patch Notes for v1.0.2:
A patch for The Last of Us Part I is now live. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
• Fixed a crash that may occur while quickly swapping between character skin thumbnails
• Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
• Fixed one known crash that would happen randomly during gameplay
• Updated texture streaming to reduce CPU usage
• Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
• Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
• Fixed an issue where the Depth of Field setting’s (Options &It Graphics &It Post-Effects Settings &It Depth of Field) sharpness may change based on the Render Scale’s settings (Options &It Display &It Resolution Scaling &It Render Scale)
• Updated Graphics settings (Options &It Graphics) user interface to accurately display VRAM usage
• Fixed an issue where Environments Texture Quality setting (Options &It Graphics &It Texture Settings &It Environments Texture Quality) did not display the correct VRAM usage
• Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
• Fixed an issue where certain artifacts and weapon skins textures may not properly render
• Fixed an issue with the tutorial’s user interface not displaying correctly
• Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
• Increased active loading to reduce load times on gameplay progression
• Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
• [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
• [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
• [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
• [The Outskirts] Fixed a gap in geometry visible during gameplay
• [The Suburbs] Fixed an issue where animations may fail to load during gameplay
• [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
• [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
• [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
• [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted


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Time stamps:
00:00 Outside Area (v1.0.1.7 faster)
02:00 Inside Area (v1.0.2 is faster)

Driver version used : 531.58
Windows 11 22H2

Parts used in this video:

GPU: Gigabyte GTX 1060 3GB Windforce OC + Manually overclocked 2100 core/4520 mem
CPU: AMD Ryzen 2700 stock
RAM:16gb 3066 Dual channel Ram
MB: Asrock B450M Steel Legend

Game installed on a Kingston NV2 SSD 1TB M.2 NVMe PCI Express 4.0

Game was played using Dualsense Controller




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Tags:
GTX 1060
COMPARISON PATCH
THE LAST OF US
TLOU
BEST SETTING
OPTIMIZED SETTINGS



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