The Last of Us Part 2 | The End. | Ending
YouTube took down my stream again. Here it is.
Last of Us 2 Gameplay:
The Last of Us Part II is an action-adventure survival horror game played from the third-person perspective. Players can use firearms, bows, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. The gameplay mechanics in Part II have also expanded upon its predecessor, The Last of Us. In it the player character can traverse the environment more openly by being able to reach higher vantage points by jumping and climbing while playing as the more nimble Ellie. Players can also crawl in a prone position to evade enemies. Throughout the game, players will have a non-player character assisting them. Large portions of the game are set in Seattle, Washington.
The game also sees the return of "Listen Mode" allowing players to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. Additionally, players can collect supplements to upgrade skills in a skill tree. The three main branches of the tree are Survival, Crafting, and Stealth. Survival upgrades improve health, Listen Mode's range, and throw distance. Crafting upgrades allow for melee upgrades, increase to Ellie's crafting speed, and the ability to craft smoke and stun bombs. Stealth upgrades improve prone movement speed, faster stealth kills, and unlock pistol silencers. Part II also introduces guard dogs that can track the player's scent.
The Last of Us 2 Development:
Development of The Last of Us Part II began in 2014, soon after the release of The Last of Us Remastered. Troy Baker and Ashley Johnson reprise their roles as Joel and Ellie, respectively. Neil Druckmann reprises his positions as creative director and writer from The Last of Us however this time the story is also co-written by Halley Gross. Bruce Straley, game director on the original game, left Naughty Dog in 2017. Anthony Newman and Kurt Margenau were selected to be game directors for Part II; Newman was previously the melee combat designer for The Last of Us, and Margenau was game director on Uncharted: The Lost Legacy. Gustavo Santaolalla returns to compose and perform the score. Plans for multiplayer were cancelled because resources were shifted to improving the scale of the game. Naughty Dog stated that The Last of Us Part II was the longest game they had made. The game also sees the return of Tommy portayed by Jeffrey Pierce. Neil Druckmann and Gustavo Santaolalla reprise their roles as creative director and composer respectively.
The Last of Us 2 Trophies
Every Last One of Them:
Collect all Trophies
What I Had to Do:
Complete the Story
Survival Expert:
Learn all Player Upgrades
Arms Master:
Fully Upgrade all Weapons
Archivist:
Find all Artifacts and Journal Entries
Master Set:
Find all Trading Cards
Numismatist:
Find all Coins
Prepared for the Worst:
Find all Workbenches
Mechanist:
Fully Upgrade a Weapon
Specialist:
Learn all Player Upgrades in One Branch
Safecracker:
Unlock Every Safe
Sightseer:
Visit Every Location in Downtown Seattle
Journeyman:
Find all Training Manuals
Survival Training:
Learn 25 Player Upgrades
High Caliber:
Find all Weapons
In the Field:
Find 12 Workbenches
Tools of the Trade:
Craft Every Item
Tinkerer:
Upgrade a Weapon
Apprentice:
Learn a Player Upgrade
Starter Set:
Find 5 Trading Cards
Mint Condition:
Find 5 Coins
Relic of the Sages:
Find the Strange Artifact
So Great and Small:
Find the Engraved Ring
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