The Legend of Zelda: Link's Awakening Part 1. Lucky to be alive. (Normal New Game Blind)

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Duration: 32:17
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Part Synopsis: On a boat caught up in a hideous storm on the sea, Link is washed ashore unconscious and found by a young girl on the beach. He awakens in her home. Introducing herself as Marin, she informs numerous monsters have been arriving on the island since his arrival. A man accompanying her called Tarin returns Link's shield to him.

Heading outside into Mabe Village, he takes a tour of the small town; speaking with every resident. Returning to the beach at Marin's suggestion, Link reacquires his sword. An owl swoops down, informing him he can't leave this island unless the Wind Fish is awakened. Without providing further context, the bird instructs Link to head north.

The shore is explored further, with a reptile named Sale taking up residence in a home located here. In a dark passage, back at Mabe Village, a piece of heart is found. Further north, he enters the Mysterious Forest. The owl reappears, providing guidance on the first dungeon to be conquered. Multiple enemies inhabit the woods, being more of a nuisance than anything else. In a dead end section, Link finds a Toadstool, otherwise having no idea what to do with it.

A trolling raccoon encountered elsewhere keeps him from advancing forward. Finding a Witch outside the woods, she turns the Toadstool into Magic Powder. Using this on the raccoon reveals it's actually Tarin who ate a different fungi and got disoriented upon being transformed. On ahead, the Tail Key is picked up. The owl returns a third time, insisting the key can be used to unlock a temple back near the beach. Link heads back to the Village, doing a bit more exploring before finding the dungeon and using the key to open it up.

Playthrough Information: This is my first time playing Link's Awakening. My previous experiences with Zelda games are limited to The Legend of Zelda (NES), The Legend of Zelda: A Link to the Past (SNES) and The Legend of Zelda: Ocarina of Time (N64). Aside from brief coverage from various Top 10 Gaming Lists I've seen over the years that feature Link's Awakening, I don't know much about the game. The difficulty is set to Normal and I intend to beat the main story, although I can't be certain every item or collectible will be found, since this is blind. Gameplay shown on Nintendo Switch. This series will feature full commentary and usage of a webcam.

About Game: The Legend of Zelda: Link's Awakening is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Released worldwide on September 20, 2019, Link's Awakening is a remake of the 1993 game for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's Awakening DX.

The game features unique art direction in contrast to the series. The gameplay is presented as a "retro-modern" art style with toy-like character designs, diorama-like world designs, and tilt-shift visuals that evoke the original game's presentation on the Game Boy. The opening and credits cutscenes are presented akin to anime. It also features customizable dungeons which the player can create and then complete for rewards. The game received positive reviews for its faithfulness, improved gameplay, and unique art style, while its technical issues were criticized. As of December 2021, the game has sold over 6.08 million copies worldwide, making it one of the best-selling games on the Nintendo Switch.

Development: The Legend of Zelda: Link's Awakening is a remake of the 1993 game developed for the Game Boy. Link's Awakening had previously been remastered for the Game Boy Color in 1998 as The Legend of Zelda: Link's Awakening DX. While the original game was presented in 2D graphics in an almost square ratio on the Game Boy, the remake is presented in 3D graphics and a widescreen ratio on the Nintendo Switch. Some sections of the game's dungeons do not fill the width of the screen though, as certain puzzles and boss fights were designed to work with the tile count of the game's original square ratio.

While the original game and DX use simple sprite-based graphics for the cutscenes due to the limitations of the Game Boy and Game Boy Color, the remake features hand-drawn animated cutscenes, directed and storyboarded by Junichi Yamamoto. Oswald Katou handled the concept art, backgrounds, and color design.

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