The Legend of Zelda: Link's Awakening Part 2. The tail cave. (Normal New Game Blind)
Part Synopsis: Entering the first dungeon known as the Tail Cave, it has the standard layout and progression that many other past Zelda games have. Exploring all the rooms is done fairly quickly. Nothing too complex is encountered. An item known as the Roc's Feather is found, allowing Link to jump over bottomless holes scattered everywhere.
Confronting the boss, it ends up being a mini-boss instead. The actual dungeon master in the final room is the last challenge of the level. Called Moldorm, it's dispatched pretty easily. Link is rewarded the Full Moon Cello for his efforts. Back in Mabe Village, Madam MeowMeow is severely distraught over Moblins invading and taking her BowWow away. A fishing minigame is played for a bit, netting a piece of heart in the process.
By using the Roc's Feather allows more areas of the island to be reached. Link finds the Moblin's hideout, rescuing BowWow inside. MeowMeow doesn't take him back immediately, insisting her pet be taken for a walk. At a swamp, the Chain Chomp eats up some flowers that are blocking the next dungeon. The two enter.
Playthrough Information: This is my first time playing Link's Awakening. My previous experiences with Zelda games are limited to The Legend of Zelda (NES), The Legend of Zelda: A Link to the Past (SNES) and The Legend of Zelda: Ocarina of Time (N64). Aside from brief coverage from various Top 10 Gaming Lists I've seen over the years that feature Link's Awakening, I don't know much about the game. The difficulty is set to Normal and I intend to beat the main story, although I can't be certain every item or collectible will be found, since this is blind. Gameplay shown on Nintendo Switch. This series will feature full commentary and usage of a webcam.
About Game: The Legend of Zelda: Link's Awakening is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Released worldwide on September 20, 2019, Link's Awakening is a remake of the 1993 game for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's Awakening DX.
The game features unique art direction in contrast to the series. The gameplay is presented as a "retro-modern" art style with toy-like character designs, diorama-like world designs, and tilt-shift visuals that evoke the original game's presentation on the Game Boy. The opening and credits cutscenes are presented akin to anime. It also features customizable dungeons which the player can create and then complete for rewards. The game received positive reviews for its faithfulness, improved gameplay, and unique art style, while its technical issues were criticized. As of December 2021, the game has sold over 6.08 million copies worldwide, making it one of the best-selling games on the Nintendo Switch.
Development: The Legend of Zelda: Link's Awakening is a remake of the 1993 game developed for the Game Boy. Link's Awakening had previously been remastered for the Game Boy Color in 1998 as The Legend of Zelda: Link's Awakening DX. While the original game was presented in 2D graphics in an almost square ratio on the Game Boy, the remake is presented in 3D graphics and a widescreen ratio on the Nintendo Switch. Some sections of the game's dungeons do not fill the width of the screen though, as certain puzzles and boss fights were designed to work with the tile count of the game's original square ratio.
While the original game and DX use simple sprite-based graphics for the cutscenes due to the limitations of the Game Boy and Game Boy Color, the remake features hand-drawn animated cutscenes, directed and storyboarded by Junichi Yamamoto. Oswald Katou handled the concept art, backgrounds, and color design.
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