The Legend of Zelda: Link's Awakening Part 11. Doubling our strength. (Normal New Game Blind)

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Duration: 37:06
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Part Synopsis: Returning to the area with the access hole for the next dungeon, the Face Key is inserted, causing the structure to rise. Identified as the Face Shrine, making progress is difficult as always. A newly encountered enemy that resembles a magic being shooting beams of energy prove to be a huge nuisance.

More blue/orange crystals are utilized to shift the cubes on floors. The stone beak is found fairly early on as does the compass. Getting lost in the shrine, making it no further becomes worrisome. A freaky manta ray looking creature that hops around while throwing a stone is beaten, causing a warp point to appear. Moving around a dark room reveals a way to make it past the blocks, bringing Link to a new section where a more Powerful Bracelet is found.

This allows him to lift and throw the heavier statues scattered around the dungeon. Getting deeper inside, an annoying placement of chess pieces needs to be done in a precise manner so they land straight up and on the correct square. This ends up needing to be done two more times in two other rooms. A second mini boss against two Dodongo Snakes is won. Eventually, the Nightmare Key is obtained, although the Map remains unfound.

Playthrough Information: This is my first time playing Link's Awakening. My previous experiences with Zelda games are limited to The Legend of Zelda (NES), The Legend of Zelda: A Link to the Past (SNES) and The Legend of Zelda: Ocarina of Time (N64). Aside from brief coverage from various Top 10 Gaming Lists I've seen over the years that feature Link's Awakening, I don't know much about the game. The difficulty is set to Normal and I intend to beat the main story, although I can't be certain every item or collectible will be found, since this is blind. Gameplay shown on Nintendo Switch. This series will feature full commentary and usage of a webcam.

About Game: The Legend of Zelda: Link's Awakening is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Released worldwide on September 20, 2019, Link's Awakening is a remake of the 1993 game for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's Awakening DX.

The game features unique art direction in contrast to the series. The gameplay is presented as a "retro-modern" art style with toy-like character designs, diorama-like world designs, and tilt-shift visuals that evoke the original game's presentation on the Game Boy. The opening and credits cutscenes are presented akin to anime. It also features customizable dungeons which the player can create and then complete for rewards. The game received positive reviews for its faithfulness, improved gameplay, and unique art style, while its technical issues were criticized. As of December 2021, the game has sold over 6.08 million copies worldwide, making it one of the best-selling games on the Nintendo Switch.

Development: The Legend of Zelda: Link's Awakening is a remake of the 1993 game developed for the Game Boy. Link's Awakening had previously been remastered for the Game Boy Color in 1998 as The Legend of Zelda: Link's Awakening DX. While the original game was presented in 2D graphics in an almost square ratio on the Game Boy, the remake is presented in 3D graphics and a widescreen ratio on the Nintendo Switch. Some sections of the game's dungeons do not fill the width of the screen though, as certain puzzles and boss fights were designed to work with the tile count of the game's original square ratio.

While the original game and DX use simple sprite-based graphics for the cutscenes due to the limitations of the Game Boy and Game Boy Color, the remake features hand-drawn animated cutscenes, directed and storyboarded by Junichi Yamamoto. Oswald Katou handled the concept art, backgrounds, and color design.

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