The Legend of Zelda: Link's Awakening Part 17. Burning desire to succeed. (Normal New Game Blind)
Part Synopsis: Trying to figure out the path forward in Turtle Rock continues to be irritating. It takes several minutes to even get slightly reacquainted to the layout. After learning a block that's pushed can be manipulated to form a path, this leads to side scrolling halls with cubes of ice forbidding passage. A lone crystal in another room doesn't hold any immediate answers.
Using the guidable item in a previously explored area rewards a silver key. Utilizing this on a locked cube opens up a new section. A pathway leads back outside, offering a new warp point on the mountain. It becomes clear that disposing of two slithering enemies via throwing bombs from above needs to be done.
With limited explosives to use, Link returns to Mabe Village for a supply run before returning to the dungeon. It takes awhile to heave the items in correct positions for the bosses to absorb and take out. A new key is gifted for all the effort. Heading in a one way direction reveals more secret medicine, which can't even be picked up. This forces Link to return back around through an extensive loop.
A third key is picked up, leading to a boxing mini boss. The cubes on the floor need to be shifted to go ahead, making a return back to the crystal necessary. Once done, the Magic Rod is found. Using this to melt the ice brings him to the Nightmare Door, albeit without the key necessary to gain access. The rod is equipped to light up a mystery dark room, giving a fourth key which can be used on another basic lock in hopes of locating the dungeon key past that point.
Playthrough Information: This is my first time playing Link's Awakening. My previous experiences with Zelda games are limited to The Legend of Zelda (NES), The Legend of Zelda: A Link to the Past (SNES) and The Legend of Zelda: Ocarina of Time (N64). Aside from brief coverage from various Top 10 Gaming Lists I've seen over the years that feature Link's Awakening, I don't know much about the game. The difficulty is set to Normal and I intend to beat the main story, although I can't be certain every item or collectible will be found, since this is blind. Gameplay shown on Nintendo Switch. This series will feature full commentary and usage of a webcam.
About Game: The Legend of Zelda: Link's Awakening is an action-adventure game developed by Grezzo and published by Nintendo for the Nintendo Switch. Released worldwide on September 20, 2019, Link's Awakening is a remake of the 1993 game for the Game Boy. It retains the original's top-down perspective and gameplay, along with elements from the 1998 re-release Link's Awakening DX.
The game features unique art direction in contrast to the series. The gameplay is presented as a "retro-modern" art style with toy-like character designs, diorama-like world designs, and tilt-shift visuals that evoke the original game's presentation on the Game Boy. The opening and credits cutscenes are presented akin to anime. It also features customizable dungeons which the player can create and then complete for rewards. The game received positive reviews for its faithfulness, improved gameplay, and unique art style, while its technical issues were criticized. As of December 2021, the game has sold over 6.08 million copies worldwide, making it one of the best-selling games on the Nintendo Switch.
Development: The Legend of Zelda: Link's Awakening is a remake of the 1993 game developed for the Game Boy. Link's Awakening had previously been remastered for the Game Boy Color in 1998 as The Legend of Zelda: Link's Awakening DX. While the original game was presented in 2D graphics in an almost square ratio on the Game Boy, the remake is presented in 3D graphics and a widescreen ratio on the Nintendo Switch. Some sections of the game's dungeons do not fill the width of the screen though, as certain puzzles and boss fights were designed to work with the tile count of the game's original square ratio.
While the original game and DX use simple sprite-based graphics for the cutscenes due to the limitations of the Game Boy and Game Boy Color, the remake features hand-drawn animated cutscenes, directed and storyboarded by Junichi Yamamoto. Oswald Katou handled the concept art, backgrounds, and color design.
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