The Legend Of Zelda: Ocarina Of Time Playthrough | Part 70

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The Legend of Zelda: Ocarina of Time
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What is The Legend Of Zelda: Ocarina Of Time?

The Legend of Zelda: Ocarina of Time is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit (32-megabyte) cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed 18 months after its release by the direct sequel The Legend of Zelda: Majora's Mask.

Ocarina of Time is an action-adventure game with role-playing and puzzle elements set in an open world environment. The player controls Link from a third-person perspective, in a three-dimensional space.

Link primarily fights with a sword and shield, but he can also use other weapons such as projectiles, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called "Z-targeting" In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects. (In the GameCube port of Ocarina of Time as well as the Wii's Virtual Console version, targeting is done with the L-button instead of the Z-button, due to the position of the Z-button on the GameCube controller and classic controller.)

When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing.

For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item, such as the bomb, to blast open doors, or the hookshot, to reach far places.

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